
So to determine the final stats of a base class unit, just add the following abilities to units of the corresponding race.įast Healing, 20% Protection, 20% Weakness These bonuses are already included in the racial units, but they are not included for class units. For other bonuses for cities and terrain see each of the race pages. Below is a table with all of the bonuses that apply only to units. Note: Most links go to the same page for now Racial Bonuses Įach race gets different bonuses that apply to their units. Below are links to the main pages for each race. This also carries over to the class specific units which leads to very different styles among different race and class combinations. Racial differences in the game are represented by various effects with elemental resistances and base statistic differences being the most common. Besides the races that you can choose to lead from the beginning of each game there are other minor races who live in dwellings instead of cities, they are different from your own troops and do not have any leader class specific units but make up for that by being more powerful and flexible than normal rank and file troops. Committing two of your slots to the same type of special means that you are a much more focused and thus more open to counter play from enemies.Īll of the adept specializations have automatic empire upgrades that provide +5 per turn for each magical node in your domain that is aligned with that specialization.Įach of the following specializations is available and takes up a single slot, but as mentioned previously the Adept specialization is necessary for the Master specialization of that sphere.There are many races of creatures in Age of Wonders 3, from the stalwart dwarves to the careful goblins to the industrious humans. The elemental and alignment traits have two levels of commitment to them, but it is important to remember that with only three specialization slots. Specializations come in three flavors: elemental, alignment, and strategic.

Specializations are an important part of any leader's grand strategy as the spells and abilities that they give access to means that you have more tools in your kit and you can make powerful combinations of race, class, and specialization that can produce amazing effects.
